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Creative's- Look & Learn - Wild Animals

Creative’s Double Memory Animal & Pattern Matching Game Ages 3+

د.إ325.00

Creative’s Double Memory is a 2-in-1 matching card game Animal Memory and Pattern Memory that trains visual memory, concentration, and reasoning in children from age 3. Played by 2 or more children at home, in nursery classrooms, and in structured play and therapy-friendly learning settings.

About This Product

  • MEMORY CARD GAME CONCENTRATION SKILLS —
    Two distinct games train children to remember card positions, sharpen focus, and find identical pairs across 42 picture cards.
  • 2-IN-1 ANIMAL MEMORY & PATTERN MEMORY GAME —
    Game 1 matches animal pictures; Game 2 matches geometric patterns two challenge levels in a single box for growing skills.
  • SCREEN-FREE COGNITIVE SKILLS CARD GAME AGES 3 —
    No batteries or screens — children flip, focus, and recall; every turn actively builds visual discrimination and working memory.
  • CLASSROOM & HOME MATCHING PAIRS CARD GAME —
    Often used in structured play and therapy-friendly learning settings; supports hands-on learning across home, classroom and therapy environments.
  • QUALITY, SAFETY & TRUST —
    Creative’s products are proudly made in India, conforming to BIS Safety Standards (IS 9873 – Part 1) and EN71 Part 1, 2 & 3 with European Toy Safety Standards — trusted by parents and educators since 1987.

Creative’s Double Memory is a 2-in-1 card game that packs two distinct
matching challenges into one compact box. Game 1 uses illustrated
animal pairs; Game 2 uses vivid geometric pattern pairs. Together,
42 double-sided cards give children from age 3 a genuinely varied
memory workout that grows with them.

Children place all cards face-down, then take turns flipping two at
a time to find matching pairs. A correct match earns another turn;
a mismatch means both cards go back — and the child who watched
carefully gains the advantage. The pattern game adds an extra layer
of visual challenge, asking children to discriminate between similar
colours and shapes rather than just recognise a familiar animal.

Parents value this set because two games mean the activity stays fresh
long after most card games lose their appeal. Teachers reach for it
because the short turn structure makes it ideal for groups of any size,
and the skills it builds  memory, attention, vocabulary are directly
relevant to early classroom learning.

HOW CHILDREN LEARN

  • A child flips a bear card, holds its position in mind, then scans
    the face-down grid to find its pair — that deliberate recall is
    working memory being exercised in real time.
  • When the two cards don’t match and must be turned back,
    children learn to update their mental map of the grid, building
    flexible thinking with each turn.
  • Comparing two geometric pattern cards trains children to notice
    fine colour and shape differences — a more demanding visual
    challenge than matching identical photographs.
  • Naming the animal as it is matched “bear,” “bee” adds a natural
    vocabulary layer without any adult prompting.
  • Playing against others teaches children to concentrate while waiting,
    observe opponents’ moves for clues, and manage the frustration of a
    missed pair.

SKILLS DEVELOPED

  • Visual Memory & Recall
  • Concentration & Focus
  • Visual Discrimination
  • Cognitive Development
  • Problem Solving
  • Language Development & Vocabulary
  • Animal & Theme Awareness

WHO IS IT FOR

  • Children aged 3 to 7 building concentration, visual memory,
    and animal vocabulary through card play.
  • Parents looking for a screen-free game that two or more children
    can play together without adult supervision.
  • Nursery and reception teachers who need a ready-made pairs activity
    that works for groups of varying sizes.
  • Homeschooling parents covering early cognitive skills memory,
    attention, and pattern recognition through structured play.
  • Learning support educators who use classic concentration-style
    games in structured play and therapy-friendly learning environments.
  • Gift-givers looking for a compact, travel-friendly educational
    card game for children aged 3 and above.

PRODUCT FEATURES

Age Group: 3 Years and Up

Players: 2 or More

Play Type:
Memory / Concentration / Matching Pairs Card Game

Educational Category:
Visual Memory | Cognitive Development | Concentration |
Visual Discrimination

Number of Games:
2
• Game 1: Animal Memory
• Game 2: Pattern Memory

Contents:
21 Sets of Two-Piece Both-Sides-Printed Cards
(42 Cards Total) + Activity Guide

Reference Number:
0278

Made In:
India

Safety Certifications:
CE | BIS (IS 9873 – Part 1) | EN71 Part 1, 2 & 3 | Not Suitable
for Children Under 3 Years (Small Parts)

Brand:
Creative’s (Creative Educational Aids Pvt. Ltd.)

Weight 0.444 kg
Dimensions 27.5 × 19 × 4 cm

Out of stock

  • Play, Learn & Grow
  • Super-Fast Delivery
  • Skill Based Educational Toys
  • Premium Quality

Description

Creative’s Double Memory is a 2-in-1 card game that packs two distinct
matching challenges into one compact box. Game 1 uses illustrated
animal pairs; Game 2 uses vivid geometric pattern pairs. Together,
42 double-sided cards give children from age 3 a genuinely varied
memory workout that grows with them.

Children place all cards face-down, then take turns flipping two at
a time to find matching pairs. A correct match earns another turn;
a mismatch means both cards go back — and the child who watched
carefully gains the advantage. The pattern game adds an extra layer
of visual challenge, asking children to discriminate between similar
colours and shapes rather than just recognise a familiar animal.

Parents value this set because two games mean the activity stays fresh
long after most card games lose their appeal. Teachers reach for it
because the short turn structure makes it ideal for groups of any size,
and the skills it builds  memory, attention, vocabulary are directly
relevant to early classroom learning.

HOW CHILDREN LEARN

  • A child flips a bear card, holds its position in mind, then scans
    the face-down grid to find its pair — that deliberate recall is
    working memory being exercised in real time.
  • When the two cards don’t match and must be turned back,
    children learn to update their mental map of the grid, building
    flexible thinking with each turn.
  • Comparing two geometric pattern cards trains children to notice
    fine colour and shape differences — a more demanding visual
    challenge than matching identical photographs.
  • Naming the animal as it is matched “bear,” “bee” adds a natural
    vocabulary layer without any adult prompting.
  • Playing against others teaches children to concentrate while waiting,
    observe opponents’ moves for clues, and manage the frustration of a
    missed pair.

SKILLS DEVELOPED

  • Visual Memory & Recall
  • Concentration & Focus
  • Visual Discrimination
  • Cognitive Development
  • Problem Solving
  • Language Development & Vocabulary
  • Animal & Theme Awareness

WHO IS IT FOR

  • Children aged 3 to 7 building concentration, visual memory,
    and animal vocabulary through card play.
  • Parents looking for a screen-free game that two or more children
    can play together without adult supervision.
  • Nursery and reception teachers who need a ready-made pairs activity
    that works for groups of varying sizes.
  • Homeschooling parents covering early cognitive skills memory,
    attention, and pattern recognition through structured play.
  • Learning support educators who use classic concentration-style
    games in structured play and therapy-friendly learning environments.
  • Gift-givers looking for a compact, travel-friendly educational
    card game for children aged 3 and above.

PRODUCT FEATURES

Age Group: 3 Years and Up

Players: 2 or More

Play Type:
Memory / Concentration / Matching Pairs Card Game

Educational Category:
Visual Memory | Cognitive Development | Concentration |
Visual Discrimination

Number of Games:
2
• Game 1: Animal Memory
• Game 2: Pattern Memory

Contents:
21 Sets of Two-Piece Both-Sides-Printed Cards
(42 Cards Total) + Activity Guide

Reference Number:
0278

Made In:
India

Safety Certifications:
CE | BIS (IS 9873 – Part 1) | EN71 Part 1, 2 & 3 | Not Suitable
for Children Under 3 Years (Small Parts)

Brand:
Creative’s (Creative Educational Aids Pvt. Ltd.)

Additional information

Weight 0.444 kg
Dimensions 27.5 × 19 × 4 cm

Skill Development

Problem-Solving Skills

Hand Eye Coordination

Vocabulary

Age Group

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Creative’s Double Memory Animal & Pattern Matching Game Ages 3+ Creative’s Double Memory Animal & Pattern Matching Game Ages 3+
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4.6
Based on 5 reviews
5 star
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4 star
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1-5 of 5 reviews
  1. DM
    Worth Buying

    Helps improve thinking skills.

  2. HS
    Great Learning Toy

    Helps improve thinking skills.

  3. MI
    Highly Recommended

    Keeps my child focused and happy.

  4. VJ
    Great Learning Toy

    Helps improve thinking skills.

  5. PN
    Perfect for Kids

    Amazing way to learn while playing.